Pick up with a destination already chosen

After knocking down an opponent, use the Carry prompt and head for your team’s jail with an ally covering the route. Do not begin transport while still deciding which base is yours. Locate the destination and check the approach before collecting the body.

Carrying enemies is the middle of the capture chain. You can win the fight and still lose the opportunity if you wander through another battle, follow the wrong teammate, or stop to chase a different opponent.

Read the prompt instead of guessing the control

Approach the downed opponent and look for Carry. On desktop, the interaction can display E. Follow the current prompt on your device; that desktop label is not a complete mobile-control guide.

Check that you are actually transporting the opponent before setting off. If an ally already has the body, let them carry and cover their trip. Duplicating their job leaves nobody watching nearby threats.

If Launcher displaced the body during the knockout, locate it first. Do not run toward the original fight position and assume the opponent is still lying there. Your pickup route starts at the body’s current position.

Choose the route before the next fight chooses you

Favor a direct route that keeps friendly support within reach. Short distance helps, but a straight line through several enemies can be worse than a small detour beside an ally.

Use the following checks while arranging transport:

Route questionPractical response
Is this the correct team base?Confirm color and your jail location
Are enemies between you and the entrance?Ask an ally to cover the approach
Is the route exposed to another fight?Reposition together before crossing
Does the map force a narrow crossing?Plan that crossing before collecting
Is somebody already escorting?Keep moving toward the agreed destination

Recheck the route when opponents change position. An opening that was clear during the knockout can close while you collect the body. Briefly coordinating with your escort is better than walking into the same obstruction without warning.

Give the escort a clear job

Tell your ally where you are going and keep the transport focused on that destination. “Cover me to our jail” gives them an immediate task. “Help” alone leaves them guessing whether you need a fight, pickup or rescue.

The carrier should avoid turning the delivery into another chase. The escort should watch approaching enemies and clear pressure on the route. Use those duties for this delivery, then swap if needed after the opponent reaches jail.

If an enemy closes in, stay aware of the body and the route rather than assuming any particular attack will make somebody drop it. Watch the actual carried state after contact. Plan your next move around the carried state you can see, rather than counting on a hit to force a drop.

Confirm the deposit and keep the capture useful

At your base, make sure the transported opponent reaches the jail. Check the occupants and captured display before treating the trip as finished. Arriving near the cage is not a reason to immediately leave for another fight.

Look at bar sections next. If prisoners are damaging the cage or rescuers are approaching, help defend the capture you just delivered. A team that keeps collecting opponents while letting the existing prisoners leave is repeatedly doing the same work.

When the jail is stable, return to a nearby ally for another capture opportunity. Learn the carrier escort duties if deliveries are being stopped, or the repair priorities if prisoners escape as soon as you leave base.

FAQ

How do I pick up an enemy?

Find the downed opponent and follow the Carry prompt. The desktop prompt can show E; use the actual control displayed for your device.

Where do I take a carried opponent?

Take them to your team’s jail. Confirm your team color and base location before beginning the delivery.

Should both teammates try to carry?

Let one player handle transport and the other cover the route. If somebody already picked up the opponent, become the escort.

Is reaching the base enough?

Confirm the opponent reaches the cage and check the surrounding threats. Then help hold the capture if the bars or entrance are under pressure.